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Paw Paw District Library

Detectives!


Dive into one of these mysteries and solve the case!


 

Sherlock Bones and the Case of the Crown Jewels: A Puzzle Quest

by Tim Collins

and John Bigwood


When the crown jewels go missing from Kennel Palace, it's up to super-sleuth Sherlock Bones and his trusty sidekick Dr Catson to solve the crime. But with multiple suspects and a trail that's starting to run cold, will they be able to catch the culprit in time?


The first book in a brand-new Sherlock Bones fiction series, this fun puzzle adventure contains over 30 games - such as mazes, search games and silhouette matches - that are woven into the action, so the reader can feel immersed in the exciting detective plot and help Bones and Catson solve the mystery.


 

The Upper Case: Trouble in Capital City

by Tara Lazar and Ross Macdonald


Just when Private I thinks all is calm-now that he's cracked the case of 7 Ate 9-Question Mark storms into the office.

Mark is worried. All the uppercase letters are M-I-S-S-I-N-G! But that's absurd. This is CAPITAL City!

Private I is the last letter standing. Will he solve his BIGGEST mystery yet, the UPPER CASE, before it's too late?!

Filled with the same humor, wit, and quirkiness of the hit 7 Ate 9: The Untold Story, comes another laugh-out-loud whodunit.


 

The Mystery of the Moon Tower

by Francesco Sedita,

Prescott Seraydarian,

and Steve Hamaker


Summer camp just became a whole lot more interesting when five curious kids accept a mysterious project: work together as a team to uncover a series of strange clues, reveal a secret path--and follow its twists and turns to a legendary treasure!


Join in the fun in this lively, clever debut graphic novel sure to appeal to fans of the Last Kids on Earth and Lumberjanes series.


Kyle is a new kid in town who likes to draw. Vic is a cool cheerleader who's secretly a math whiz. Quiet Beth is a history buff, while goofball Harry likes performing magic tricks, with the help of his patient wingman, Nate. Five kids unlikely to form a team, for sure.


But then they're thrown together at summer camp, where they watch a grainy old movie about the history of their town, Windrose, and one of its illustrious citizens of a bygone era: the intrepid explorer-inventor Henry Merriweather. He's the one who established their camp. Merriweather's Camp Pathfinders' motto? Plus Ultra more beyond!


The five kids soon find there is indeed "more beyond" in their pokey town with its weird weather and sudden geysers of smelly air. Deciphering a route of historical markers leads them to Merriweather's old castle, which is lined with ornate, beautiful tiles in hallways that lead to secret rooms full of odd objects--and where time itself is warped!


Kyle, Vic, Beth, Harry, and Nate witness scenes from Merriweather's past and realize his experiments and eccentricities are pointing toward a path--that could lead to the rumored lost treasure of Windrose.


This is the path our heroes are meant to follow, on a journey that will take them back and forth through time, through woods, and across waterways revealed by moonlight, right up to the looming Moon Tower itself--which holds Merriweather's secret . . . and the treasure!

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